ΠΠ°ΡΠ° ΠΏΡΠ±Π»ΠΈΠΊΠ°ΡΠΈΠΈ:
ΠΡΠΏΠΈΡΡ ΠΈΠ»ΠΈ ΡΠ·Π½Π°ΡΡ ΠΏΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅
β
ΠΠΎΠΌΠ΅Π½ΡΠ°Π»ΡΠ½ΠΎ ΠΏΠΎΡΠ»Π΅ ΠΏΠΎΠΊΡΠΏΠΊΠΈ Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΡΠΎΠ²Π°ΡΠ° Π²Ρ ΠΏΠΎΠ»ΡΡΠ°Π΅ΡΠ΅ Π»ΠΈΡΠ΅Π½Π·ΠΈΠΎΠ½Π½ΡΠΉ ΠΊΠ»ΡΡ ΠΎΡ ΠΈΠ³ΡΡ Dread X Collection Π΄Π»Ρ ΠΏΠ»Π°ΡΡΠΎΡΠΌΡ Steam. ΠΠ°Π½Π½ΡΠΉ ΠΏΡΠΎΠ΄ΡΠΊΡ Π½Π΅ ΠΈΠΌΠ΅Π΅Ρ ΡΠ΅Π³ΠΈΠΎΠ½Π°Π»ΡΠ½ΡΡ
ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΠΉ ΠΈ ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ Π°ΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°Π½ Π² Π»ΡΠ±ΠΎΠΉ ΡΡΡΠ°Π½Π΅.
Horror, at its core, is primal. You don´t need a multi-million dollar design budget or advanced realtime bullet physics to make something scary. You just have to have an idea that is raw, and the honesty to execute it.
P.T. perfectly illustrates this point. It takes place entirely in one hallway. It didn´t have complicated AI. There weren´t a dozen characters to design and model. Hell, there weren´t even that many scares. And it was absolutely terrifying. It distilled the concepts of the ill-fated Silent Hills into a dense moment of terror. It was its own compact experience, and a glimpse into something much more.
Many games have tried to imitate P.T. in content. A million spooky hallways with a trillion collectible notes. Some of these are fantastic. But what about that concept? To distill your dream project into something condensed, raw, and real?
That was the question posed to 10 brilliant creators. Make a P.T. for the horror project of your dreams. Both a game on its own, and a window into a much larger world. Make it raw. Make it real. Make it a reflection of your own fears. Make it in just 7 days.
And they did. This is the Dread X Collection.
π ΠΠ½ΡΡΡΡΠΊΡΠΈΡ ΠΏΠΎ Π°ΠΊΡΠΈΠ²Π°ΡΠΈΠΈ ΠΊΠ»ΡΡΠ° Π² ΡΠ΅ΡΠ²ΠΈΡΠ΅ Steam:
1. ΠΠ°ΠΏΡΡΡΠΈΡΠ΅ Steam.
2. ΠΠΎΠΉΠ΄ΠΈΡΠ΅ Π² ΡΠ²ΠΎΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ ΠΈΠ»ΠΈ ΡΠΎΠ·Π΄Π°ΠΉΡΠ΅ Π½ΠΎΠ²ΡΠΉ
3. Π Π²Π΅ΡΡ Π½Π΅ΠΌ ΠΌΠ΅Π½Ρ ΠΎΠΊΠ½Π° Steam Π²ΡΠ±Π΅ΡΠΈΡΠ΅ ΠΏΡΠ½ΠΊΡ ΠΌΠ΅Π½Ρ "ΠΠ³ΡΡ" --> "ΠΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ ΡΠ΅ΡΠ΅Π· Steam"
4. ΠΡΠΈΠΌΠΈΡΠ΅ ΡΡΠ»ΠΎΠ²ΠΈΡ ΡΠΎΠ³Π»Π°ΡΠ΅Π½ΠΈΡ ΠΈ Π²Π²Π΅Π΄ΠΈΡΠ΅ ΠΏΠΎΠ»ΡΡΠ΅Π½Π½ΡΠΉ ΠΊΠ»ΡΡ
5. Π‘Π»Π΅Π΄ΡΠΉΡΠ΅ ΠΈΠ½ΡΡΡΡΠΊΡΠΈΠΈ ΠΏΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠ΅ ΠΈΠ³ΡΡ
+ 1 ΡΠ»ΡΡΠ°ΠΉΠ½ΡΠΉ Steam ΠΊΠ»ΡΡ ΠΊΠ°ΠΆΠ΄ΠΎΠΌΡ, ΠΊΡΠΎ ΠΎΡΡΠ°Π²ΠΈΡ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΠΉ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΉ! π
β Π‘ΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΠΉ ΠΎΡΠ·ΡΠ²!
Π¦Π΅Π½Π°: 1.61 $.
ΠΡΠΏΠΈΡΡ ΠΈΠ»ΠΈ ΡΠ·Π½Π°ΡΡ ΠΏΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅
Dread X Collection STEAM KEY REGION FREE GLOBAL ROW +π
Horror, at its core, is primal. You don´t need a multi-million dollar design budget or advanced realtime bullet physics to make something scary. You just have to have an idea that is raw, and the honesty to execute it.
P.T. perfectly illustrates this point. It takes place entirely in one hallway. It didn´t have complicated AI. There weren´t a dozen characters to design and model. Hell, there weren´t even that many scares. And it was absolutely terrifying. It distilled the concepts of the ill-fated Silent Hills into a dense moment of terror. It was its own compact experience, and a glimpse into something much more.
Many games have tried to imitate P.T. in content. A million spooky hallways with a trillion collectible notes. Some of these are fantastic. But what about that concept? To distill your dream project into something condensed, raw, and real?
That was the question posed to 10 brilliant creators. Make a P.T. for the horror project of your dreams. Both a game on its own, and a window into a much larger world. Make it raw. Make it real. Make it a reflection of your own fears. Make it in just 7 days.
And they did. This is the Dread X Collection.
1. ΠΠ°ΠΏΡΡΡΠΈΡΠ΅ Steam.
2. ΠΠΎΠΉΠ΄ΠΈΡΠ΅ Π² ΡΠ²ΠΎΠΉ Π°ΠΊΠΊΠ°ΡΠ½Ρ ΠΈΠ»ΠΈ ΡΠΎΠ·Π΄Π°ΠΉΡΠ΅ Π½ΠΎΠ²ΡΠΉ
3. Π Π²Π΅ΡΡ Π½Π΅ΠΌ ΠΌΠ΅Π½Ρ ΠΎΠΊΠ½Π° Steam Π²ΡΠ±Π΅ΡΠΈΡΠ΅ ΠΏΡΠ½ΠΊΡ ΠΌΠ΅Π½Ρ "ΠΠ³ΡΡ" --> "ΠΠΊΡΠΈΠ²ΠΈΡΠΎΠ²Π°ΡΡ ΡΠ΅ΡΠ΅Π· Steam"
4. ΠΡΠΈΠΌΠΈΡΠ΅ ΡΡΠ»ΠΎΠ²ΠΈΡ ΡΠΎΠ³Π»Π°ΡΠ΅Π½ΠΈΡ ΠΈ Π²Π²Π΅Π΄ΠΈΡΠ΅ ΠΏΠΎΠ»ΡΡΠ΅Π½Π½ΡΠΉ ΠΊΠ»ΡΡ
5. Π‘Π»Π΅Π΄ΡΠΉΡΠ΅ ΠΈΠ½ΡΡΡΡΠΊΡΠΈΠΈ ΠΏΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠ΅ ΠΈΠ³ΡΡ
+ 1 ΡΠ»ΡΡΠ°ΠΉΠ½ΡΠΉ Steam ΠΊΠ»ΡΡ ΠΊΠ°ΠΆΠ΄ΠΎΠΌΡ, ΠΊΡΠΎ ΠΎΡΡΠ°Π²ΠΈΡ ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΠΉ ΠΊΠΎΠΌΠΌΠ΅Π½ΡΠ°ΡΠΈΠΉ! π
β Π‘ΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΠΏΠΎΠ»ΠΎΠΆΠΈΡΠ΅Π»ΡΠ½ΡΠΉ ΠΎΡΠ·ΡΠ²!
Π¦Π΅Π½Π°: 1.61 $.